{"id":14511,"date":"2022-11-15T11:21:44","date_gmt":"2022-11-15T11:21:44","guid":{"rendered":"https:\/\/crowdfundjunction.com\/blog\/metaverse-of-entertainment-expected-to-grow-to-almost-29-billion-driven-by-consumer-spending-by-2026-study-says-metaverse-bitcoin-news\/"},"modified":"2022-11-15T11:21:44","modified_gmt":"2022-11-15T11:21:44","slug":"metaverse-of-entertainment-expected-to-grow-to-almost-29-billion-driven-by-consumer-spending-by-2026-study-says-metaverse-bitcoin-news","status":"publish","type":"post","link":"https:\/\/crowdfundjunction.com\/blog\/metaverse-of-entertainment-expected-to-grow-to-almost-29-billion-driven-by-consumer-spending-by-2026-study-says-metaverse-bitcoin-news\/","title":{"rendered":"Metaverse of Entertainment Expected to Grow to Almost $29 Billion Driven by Consumer Spending by 2026, Study Says \u2013 Metaverse Bitcoin News"},"content":{"rendered":"<p><b>(Originally posted on : Bitcoin News )<\/b><br \/>\n<\/p>\n<div id=\"\">\n<header class=\"article__header\">\n<\/header>\n<div class=\"featured_image_container\">\n<\/div>\n<p><strong>A study from Technavio, a market research firm, has predicted that the area of the metaverse dedicated to entertainment, including virtual concerts, video games, and movies, will grow to $28.92 billion in value from 2021 to 2026. The report states that 33% of this growth will originate in U.S. markets, due to the intersection of gaming and film companies.<\/strong><\/p>\n<h2 style=\"text-align: center;\">Metaverse of Entertainment to Grow, Fueled by Consumer Adoption<\/h2>\n<p>The metaverse and its future adoption continue to be a matter of active research by market forecasting companies. A <a href=\"https:\/\/www.prnewswire.com\/news-releases\/metaverse-in-entertainment-market-size-to-grow-by-usd-28-92-bn-rising-consumer-spending-to-drive-growth---technavio-301673001.html\" target=\"_blank\" rel=\"noopener\">report<\/a> issued on Nov. 11 by Technavio, a market research firm, has determined that the market size of the metaverse initiatives related to entertainment will grow to reach $28.92 billion in the period from 2021 to 2026.<\/p>\n<p>The report identified two key areas that will fuel this growth, including the rising consumer spending on virtual concerts and virtual events, made possible by the growing advancements in virtual reality (VR) and augmented reality (AR) technologies. The second key factor is the rising adoption of online gaming, which, combined with the aforementioned technologies, offers a level of immersion that will encourage spending in this area.<\/p>\n<p>However, the study also shows that there will be challenges to the growth of the market, including concerns regarding privacy and security in the metaverse. This issue has already been raised by <a href=\"https:\/\/news.bitcoin.com\/the-world-economic-forum-is-worried-about-safety-in-the-metaverse\/\" target=\"_blank\" rel=\"noopener\">institutions<\/a> like the World Economic Forum (WEF) and even Interpol, with the latter already <a href=\"https:\/\/news.bitcoin.com\/interpol-launches-police-focused-metaverse\/\" target=\"_blank\" rel=\"noopener\">starting<\/a> to bring their services into a police-focused metaverse.<\/p>\n<h2 style=\"text-align: center;\">New Trends and Role of U.S.<\/h2>\n<p>The study further predicts the rise of the metaverse in film production, forecasting that movies will become interactive and viewers will be able to affect the cinematic environments, using VR technology for this purpose. There have been attempts at achieving this before, but none have commanded mass mainstream success.<\/p>\n<p>Most of the projected metaverse growth will come from the U.S., according to the study, due to a confluence of factors. 33% of the increase is projected to originate in the area thanks in part to the \u201crapid convergence of the entertainment industry and traction of the gaming culture, the integration of gaming services into the service offerings of major entertainment brands, and increased investment to create more immersive gaming and entertainment experiences.\u201d<\/p>\n<p>Other reports have also made projections about the metaverse in the entertainment industry. On Sept. 12, JPMorgan <a href=\"https:\/\/news.bitcoin.com\/chinas-metaverse-gaming-market-might-explode-to-over-100-billion-according-to-jpmorgan\/\" target=\"_blank\" rel=\"noopener\">stated<\/a> that the Chinese metaverse gaming market could explode to over $100 billion in value. Also, in March, Citi <a href=\"https:\/\/news.bitcoin.com\/citi-predicts-metaverse-13-trillion-opportunity-5-billion-users\/\" target=\"_blank\" rel=\"noopener\">predicted<\/a> the metaverse might be a $13 trillion opportunity.<\/p>\n<div class=\"article__body__tags-related__tags\">\n<h6 class=\"article__body__tags-related__title\">\nTags in this story<br \/>\n<\/h6>\n<div class=\"article__body__tags\"><a href=\"https:\/\/news.bitcoin.com\/tag\/ar\/\">AR<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/china\/\">China<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/citi\/\">Citi<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/growth\/\">growth<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/interactive-film\/\">interactive film<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/metaverse\/\">Metaverse<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/metaverse-of-entertainment\/\">metaverse of entertainment<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/online-gaming\/\">Online Gaming<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/technavio\/\">technavio<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/u-u\/\">U.U.<\/a>, <a href=\"https:\/\/news.bitcoin.com\/tag\/vr\/\">VR<\/a><\/div>\n<\/div>\n<p><em><strong>What do you think about the metaverse of entertainment and its projected growth? Tell us in the comments section below.<\/strong><\/em><\/p>\n<div class=\"article__body__author\">\n<div class=\"article__body__author__avatar\">\n<img src=\"https:\/\/static.news.bitcoin.com\/wp-content\/uploads\/2022\/04\/img_20220427_085821_931.jpg\" srcset=\"https:\/\/static.news.bitcoin.com\/wp-content\/uploads\/2022\/04\/img_20220427_085821_931.jpg 1x, https:\/\/static.news.bitcoin.com\/wp-content\/uploads\/2022\/04\/img_20220427_085821_931.jpg 2x\" class=\"avatar avatar-150 photo\"\/><\/div>\n<div class=\"article__body__author__info\">\n<h6 class=\"article__body__author__info__name\">\nSergio Goschenko <\/h6>\n<p class=\"article__body__author__info__about\">\nSergio is a cryptocurrency journalist based in Venezuela. He describes himself as late to the game, entering the cryptosphere when the price rise happened during December 2017. Having a computer engineering background, living in Venezuela, and being impacted by the cryptocurrency boom at a social level, he offers a different point of view about crypto success and how it helps the unbanked and underserved.<\/p>\n<\/div>\n<\/div>\n<p class=\"images_credits\"><em><b>Image Credits<\/b>: Shutterstock, Pixabay, Wiki Commons<\/em><\/p>\n<div class=\"disclaimer\">\n<p><strong>Disclaimer<\/strong>: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. <a href=\"https:\/\/bitcoin.com\">Bitcoin.com<\/a> does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.<\/p>\n<\/div>\n<div class=\"bottom_article_widgets\">\n<aside id=\"bn_widget_spacing-18\" class=\"td_block_template_1 widget widget_bn_widget_spacing\"\/>\n<aside id=\"custom_html-21\" class=\"widget_text td_block_template_1 widget widget_custom_html\">\n<h4 class=\"block-title\"><span>More Popular News<\/span><\/h4>\n<\/aside>\n<aside id=\"bn_widget_spacing-19\" class=\"td_block_template_1 widget widget_bn_widget_spacing\"\/>\n<aside id=\"custom_html-46\" class=\"widget_text td_block_template_1 widget widget_custom_html\"\/>\n<aside id=\"bn_widget_spacing-20\" class=\"td_block_template_1 widget widget_bn_widget_spacing\"\/>\n<aside id=\"custom_html-30\" class=\"widget_text td_block_template_1 widget widget_custom_html\">\n<h4 class=\"block-title\"><span>In Case You Missed It<\/span><\/h4>\n<\/aside>\n<\/div>\n<\/div>\n<p><script>(function(d, s, id) {\n        var js, fjs = d.getElementsByTagName(s)[0];\n        if (d.getElementById(id)) return;\n        js = d.createElement(s); js.id = id;\n        js.src=\"https:\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v3.2\";\n        fjs.parentNode.insertBefore(js, fjs);\n    }(document, 'script', 'facebook-jssdk'));<\/script><br \/>\n<br \/><a href=\"https:\/\/news.bitcoin.com\/metaverse-of-entertainment-expected-to-grow-to-almost-29-billion-driven-by-consumer-spending-by-2026-study-says\/\">Source link <\/a><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Originally posted on : Bitcoin News ) A study from Technavio, a market research firm, has predicted that the area of the metaverse dedicated to entertainment, including virtual concerts, video games, and movies, will grow to $28.92 billion in value from 2021 to 2026. The report states that 33% of this growth will originate in [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":14512,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0},"categories":[32],"tags":[],"_links":{"self":[{"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/posts\/14511"}],"collection":[{"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/comments?post=14511"}],"version-history":[{"count":0,"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/posts\/14511\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/media\/14512"}],"wp:attachment":[{"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/media?parent=14511"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/categories?post=14511"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crowdfundjunction.com\/blog\/wp-json\/wp\/v2\/tags?post=14511"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}